So, I love playing as China because they have such a huge population that the Industry that you can achieve with them is just silly. This is especially true if you set the ruling party to Beiyang which is Pro-Military and has Full Citizenship allowing you to promote any of pops you conquer into Craftsmen to drive your massive factories.

Anyway, I think there should be some sort of alternate future where China wins the Opium War, and where this victory awakes a modernization movement. Specifically, I'm working on an event that will trigger the Self-Strengthening Movement without you having to lose the Opium War and Arrow Incident.

I'd like to get some thoughts on what I have so far. There's only one truly new event (99001) which introduces a new flag for China winning the war and flags the end of the Opium trade. The second event is just a slight modification of current Self-Strengthening Event (12518) just changed so that it fires if China wins the Opium War instead of when it loses the Arrow incident. The whole idea is to trigger the whole line of events with the flag flg_Self_Strength = 1.

What do you think? Does the event make the game too easy? Should there be more hurdles to make it more challenging or interesting?